Those studios, traditionally, have to obtain the rights to use someone's likeness before rendering them, but many hobbyists seemingly make avatars of anyone, with or without their consent. Rendering a realistic human is a process which historically required the specialized technical knowledge of teams of artists in game and special effects studios. Some software that's already available automates much of the process for creating the 3D likenesses of real people. But the technology to create photorealistic 3D models of real people is rapidly approaching-and it's getting easier for the average user to access those tools and programs. Unlike the most sophisticated deepfake videos traded online, no one is going to mistake any of the 3D models Motherboard has seen during our reporting for actual images of a real person. The 3D models that emerge from these communities can be articulated into any position, animated, modified, interacted with in real time, and manipulated in ways that defy the constraints of physical reality. On forums like Reddit, marketplaces like Patreon, and on standalone websites, communities of anonymous users are making, selling, and getting off to the computer-generated likenesses of celebrities and other real people.
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